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BUILD 41 PERFORMANCE

Optimizing Server Performance (Build 41)

Advanced techniques to maximize your Project Zomboid server performance for Build 41

Understanding PZ Server Performance (Build 41)

Project Zomboid Build 41 servers can be resource-intensive, especially with many players, mods, and zombies. This guide covers optimization techniques specific to Build 41 servers to ensure smooth gameplay even under heavy load.

Build 41 Performance Factors

  • Number of active players
  • Zombie population and active cells
  • Installed mods (quantity and quality)
  • Map size and custom maps
  • Server hardware allocation

Build 41 Server Configuration Optimization

Zombie Population Settings

Zombie count has the largest impact on server performance. Finding the right balance is crucial.

Recommended settings for Build 41:

PopulationMultiplier = 0.5 to 1.0PopulationStartMultiplier = 0.5PopulationPeakMultiplier = 1.5RespawnHours = 72

For servers with 20+ players, consider reducing these values further.

Memory Allocation

Proper Java memory allocation is essential for preventing crashes and lag spikes in Build 41.

Recommended JVM arguments for Build 41:

-Xms4G -Xmx4G-XX:+UseG1GC -XX:G1HeapRegionSize=8M-XX:+ParallelRefProcEnabled -XX:+DisableExplicitGC

Adjust -Xms and -Xmx values based on your server plan (e.g., 6G for 8GB plans).

Map and Cell Settings

Limiting active cells and map size can significantly improve performance.

Recommended settings for Build 41:

Map.AllowWorldSimulation = trueSaveWorldEveryMinutes = 30PlayerSafehouse.AllowNonResidential = falseSleepAllowed = true

Consider using smaller map areas for servers with 30+ players.

Network Optimization

Fine-tuning network settings can reduce lag and improve player experience.

Recommended settings for Build 41:

PingFrequency = 15PingLimit = 400WorkshopItems = (keep this list minimal)MaxPlayers = (based on your plan)

Build 41 Specific Optimizations

These settings are specifically tuned for Build 41 servers:

Limit Active Cells: Set Map.ActiveCellLimit = 256 (default for Build 41).
Disable Weather Effects: Set EnableSnowOnGround = false for better performance.
Limit Vehicle Simulation: Set VehicleSimulationDistance = 100 (Build 41 default).
Zombie Pathfinding: Set ZombieConfig.PathFindMaxNodes = 2000 (Build 41 default).

Server Maintenance for Build 41

Regular Restarts

Schedule automatic restarts every 12 hours to clear memory leaks (more frequent than Build 42).

World Item Cleanup

Use admin commands to periodically clean up excess items and vehicles in the world.

Log Rotation

Delete old log files regularly to prevent disk space issues.

Mod Management

Regularly update mods and remove unused ones to prevent conflicts and performance issues.

Build 41 vs Build 42 Performance

Key differences between Build 41 and Build 42 performance characteristics:

FeatureBuild 41Build 42
Rendering EngineLegacyNew PZ Framework
Zombie AIBasicEnhanced
Memory UsageLowerHigher
Network ProtocolBasicImproved
World SimulationLimitedExpanded

Still Experiencing Lag?

If you've tried all the optimizations above and still experience lag issues, our support team is ready to help with Build 41-specific troubleshooting!

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